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Ebru Studios - Let There be Istanbul

ROLE

Game & Level Designer

LAUNCH DATE

December 2026

PROJECT TYPE

Professional - Indie Studio Project

GENRE

Beat 'em up

PLATFORM

PC

My Responsibilities & Contributions

- Designing gameplay systems and produced clear, implementation-ready documentation for the team.

- Creating comprehensive level design documents covering the full pipeline from initial concept to final implementation.

- Producing basic map sketches and planned pacing, flow, and player guidance across levels.

- Building 2D level blockouts in Unity, conducted playtests, and iterated on levels based on feedback and testing results.

- Contributing to the visual atmosphere of levels by implementing lighting and post-processing setups to support mood, readability, and player experience.

- Working closely with the art team to support environment creation.

- Maintaining close communication with developers to ensure gameplay systems and level functionality were implemented as intended.

- Collaborating across disciplines to ensure levels aligned with visual, gameplay, and narrative goals.

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