top of page




FROM LORE TO PLAYABLE SPACES.

GAME DESIGN
Designing & Documenting Gameplay Systems
​
Quest Design
​
Basic Systems with UE5 Blueprints
​
Creating Subtle Game Concepts & Lores
LEVEL DESIGN
2D & 3D Level Blockout & Layouts
​
Modular Environment Building
​
Pacing, Flow & Encounter Planning
​
Natural Player Navigation
​
Narrative & Lore Driven Level Elements
PAPER DESIGN
Top-Down Level Maps & Visual Sketches
​
Clear Design Documentation
​
​
bottom of page

